![]() for the documentation about the tasks.json format In Visual Studio Code select Tasks->Configure Task: Of course, doing this over and over is going to get old quick, so why don’t we define it instead as a Task. In my case:ĭ:devGodot_v3.0-beta1_mono_win64Godot_v3.0-beta1_mono_win64.exe Node.tscn In the terminal ( Ctrl + ‘ ) enter first the path to your Godot executable, as well as the scene you wish to run. Or you can run directly from the terminal within VS Code. You now have two options, you can simply edit your code save it, then run from within Godot. Assuming you did the C# extension, you should get full intellisene, code completion, etc. Now when you edit a CS file in Godot, it will automatically open in Visual Studio Code. Select Mono->Editor, then drop down External Editor and select Visual Studio Code. Next in Godot, let’s configured Visual Studio Code as our external editor. If you haven’t already, be sure to install the C# extension in Visual Studio. Also, be sure to have a most recent version of Visual Studio Code installed. It’s important to note that debugging is currently not supported.īefore continuing it is assumed that you are running Godot 3 Beta for Mono (or newer). This guide is going to walk step by step through the process. With the release of C# support in Godot people are naturally going to want to use Visual Studio Code for their development.
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